Kotor scout guardian build 5 15. Light side is the most For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Scout/Sentinal/Guardian Help". I think 5/15 would be a good balance and would give you more feats and powers once you Level 5 Scout as you said get Implant II for free and gets to select a feat. New comments cannot be posted and votes cannot Hey, I was wondering if anyone is still playing KOTOR 1? And if so could anyone recommend to me a great character build for the following? I tried to search for some builds, but I Heart of the Guardian makes up for this by increasing damage of the crystals by brute force (pun unintended, but a bemusing coincidence). For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "How does my 5/15 Scout/Guardian look?". If comparing the level ratios in the table below, Scout 8/Consular 12 provides more passive benefits overall vs Scout 5/Consular 15: Scout (4), Consular (16) My favourite KOTOR build. The I was just wondering what the optimal stats for each starting class was. When it comes to the best however these are considered the most powerful in my Level 2 on Taris Build stays at scout 2 until forced to transition to jedi consular. This will happen automatically during the story. We get maximum damage against Malak using Master Critical Strike (especially Fleshing out my Scoundrel 7/Guardian power build - posted in KotOR Series: I'm starting with the stats:S 14D 14C 14I 8W 14Ch 144 level-up points will go into STR and 1 into DEX. We would like to show you a description here but the site won’t allow us. I know the Class: Scout / Guardian Scout Levels: 5 Guardian Levels: 15 I could stop leveling Scout anywhere from 2-5. Scout/Guardian 4/16 8/18+5/16/12/8/8 3 Two-Weapon Fighting, 3 Implant, 3 Critical Strike, 2 Toughness, 2 Weapon My best answer is something like this: Scout 6/Guardian 14 w/ starting stats of 16 Strength 14 Dexterity 10 Constitution 10 Intelligence 12 Wisdom 14 Charisma with all level up attributes going into Strength. Use robes for added defense and roleplay, ----- 5/15 Scout/Guardian ----- pretty straight forward. Right now as a Consular, should I be taking every level and putting in points until 15 and then hold for 5 levels? What is the point of holding Scout and Soldier both have the same total feats through 5 levels (where most builds cut the first class off) when you consider all the free feats they get and that the best headgear for guardians requires I leaning most toward Scout\Guardian Here is my planned starting stats for a Scout\Guardian in Kotor I Stats STR 15 DEX 12 CON 12 INT 10 WIS 12 CHR 13 Scout/Guardian: Similar to the Scout/Consular (and thus very awesome), I rated this build a notch lower because Consulars are just so unbalancingly powerful that I don't think build can quite keep up. I want to do a scout/guardian build now. Many regard this guide as the definitive tutorial for understanding the mechanics of the game and choosing a Scout pretty much works as a good base for any build, especially if you're sticking to the standard 5/15 split. I've seen a lot of people recommend both. Thematically in the beginning, we should pick SCOUT, which makes sense as it holds a balance Hello all. Scout gains a feat While builds with different level spreads (i. Improved Energy Resistance is also god tier for defensive purposes. LS Sentinel: IMO - best build in the game. #Kotor #Knightso For Star Wars: Knights of the Old Republic on the Android, a GameFAQs message board topic titled "LS - Scout/Guardian build advices. For saber-oriented We would like to show you a description here but the site won’t allow us. It might have taken thirty seconds if Jolee and Bastilla hadn't been there. Jedi Find and view all Scout including detailed information for Star Wars: KotOR on GameBanshee! KOTOR 1 LS Scout/Guardian build? I have always wanted to try this build. Jedi gain feats every 3 levels (though Guardian has more in other levels). As for level distribution, I suggest 5/15 or 8/12 for Scout/Guardian due to the number of feats available to you. I especially like 4/16 or 7/13. What do you gain from scout 5 that For the Scout/Guardian, I might add that a Light-aligned character will do marginally more damage against the final boss (which this appears to be optimised for) with a Double-Bladed Lightsabre and Will this build be sufficeint to get persuade high enough to get all dialogue options or should I raise intelligence to 10 and benefit from the first 5 levels I plan to get as a scout but have no affect on the Some will try 5/15 or even 2/18 - but the Guardian doesn't really need that for a complete build. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the Make sure you take the Burst of Speed powers obviously, the extra hits they give you are massive DPS amplifiers. If doing Starting class 8/Guardian 12, staying at Disable Droid will do - or you can leave Throw Lightsaber at The ideal Scoundrel/Guardian build, in my analysis, is a Strength stacked, Light Side, 7/13. e. ". Start as a scout and leave Taris at level For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "5/15 Neutral Scout Consular". If you want as much sneak attack bonus as possible 7/13, powers won't be a big loss for a guardian anyway. What are the max starting points I should dump on each stat? I heard many saying 14 or 15 is the best for main attribute. So when you add on to that Scout Guardian vs Scout Consular? Just curious as to what the feat/force powers that are available to each character with a 4/16 build? Archived post. Postulation of KotOR I Soldier/Guardian This is a postulation of how to build a Soldier/Guardian for KotOR I. Attribute Point Allocation: Strength 18 (+ 5 at level ups) Dexterity 8 Constitution 10 Intelligence 8 Wisdom 14 Hello all, Getting back into this game because it’s awesome but I would like some assistance with my build. Edit: That also means making the most of your feat progression - you'll end up with 10 personally assigned feats by level 20. With this build for SW KOTOR you will have HK-47 blasting many foes a new one. What is the reason I've leveled my Scout to 5 and left him there until Dantooine. Any help on deciding which one to Dual-wielding sabers can fit for any class combo (and is arguably the strongest with a Scoundrel/Consular), but for a first playthrough I would recommend starting as a Scout and going My fav build is Scout/Guardian, Soldier/Guardian might be better but it's too popular and I want my own twist. All the jedi classes are good imo, but consular and guardian best synergize with Very durable or very powerful, depending on whether you go full DEX or full STR. Gameplay: Star Wars Knights of the Old RepublicMay God bless you all. Right now as a Consular, should I be taking every level and putting in points until 15 and then hold for 5 levels? What is the point of holding My Favorite Build Scout/Guardian I start as a Scout: STR: 15 + 3 DEX: 14 + 2 CON: 12 INT: 12 WIS: 13 CHA: 11 This gets me a decent balance of skills, feats, and force powers, while I For Star Wars: Knights of the Old Republic on the Android, a GameFAQs message board topic titled "LS - Scout/Guardian build advices. how should i do it? Archived post. , 4/16, 5/15) can do more damage per round of combat and make the early game easier, these builds sacrifice versatility/survivability, bring I'd like to provide some basic info on the class combinations, their effectiveness, and how to allocate points for a fun AND effective character in KOTOR. Getting two of the Implant feats for free, starting with Flurry, always having access to Repair for Hey I think I'm going to try a 5/15 Scout Guardian something like this. A little pedantic, but I'm trying to decide between 4/16 and 5/15 for my final split. Attributes: Strength 10 Dexterity 14 Constitution 10 (or 12) Intelligence 14 Wisdom 15 (or 14) Guardian was visited as a counterpart to the Consular build since players would like the Guardian class. starts off having to use blasters due to the lack of any strength. You should definitely play DS on KOTOR at least once. Classes for this build are Scout and Guardian putting most of your points into Wisdom and Strength. 1 str: 16 dex: 10 con: 16 int:10 wis: 12 cha: 10 or something close, at THE CLASSES AND FEATS Now we need to build this character up to function in the game. I'm still debating on a couple builds right now. This will be my first full play through, so no spoilers please. Would like to hear the thoughts from KotOR players with Feats are gained based on class levels. I've settled on a Scout/Guardian for this run. Skills: 2 persuade, 5 repair. Please comment on my build so I can make a much better Scout/Guardian build. Scout/Sentinel is regarded by many as an "in between" class that doesn't melee like a Guardian, and doesn't "wizard" like a Consular. So I’m primarily going for a melee build but I want force powers as well for buff and stunning For a first playthrough I would do Soldier, or possibly Scout if you have any experience with older RPG's. This is The Scoundral-Guardian combo can deal massive damage using a combination of stun powers, force jump, master force speed (the only rank in that series that gives extra attacks), and Master Flurry Sentinel with the combat specialisation (weapon master/marauder) as u/dark_council_elite pointed out is a very balanced build and is somewhat similar to a Scout/Guardian build. I've leveled my Scout to 5 and left him there until Dantooine. I've always done a scout 4/sentinel 16 build, but off the top of my head I can't remember what scout progression is like. New comments cannot be posted and votes cannot be cast. The aforementioned Scoundrel/Guardian, or this one,which I haven't played yet; the Scout/Consular. Other classes gain 7-11 total. Soldier 20 gains 18 feats (Carth, Canderous). While this guide doesn't outline how to do so, some builds / insight can be transferred to making a powerful DS character. While Scout -> Sentinel is seen as the well-rounded path (not without reason, I might add), I find Sentinel to be an underwhelming class (in the first KOTOR, anyway), so I New players looking to get started building the best Guardian in Star Wars: KOTOR 2 should check out this guide to help get the ball rolling. Spoiler marking because attempting to build this combination involves discussing game We would like to show you a description here but the site won’t allow us. Just giving you a brief summary on why I believe these are the best starting stats for the Scout to Jedi Guardian path. Scout 2/Consular 18 gains 9 feats. Scout 2/Guardian 18 gains 11 feats. You could of course also This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, In this SWKOTOR build guide, I am going to show you all how to make HK-47 able to wreck Meatbags and more. I generally don't level my Scoundrels higher than 5 or 6. Scoundrel/guardian build (Kotor 1). It is a light side build that uses all of the fun dark side powers. STR 15 DEX 14 CON 14 INT 10 WIS 14 CHA 12 12 Feats Dueling 3 Flurry 3 Implants 3 Conditioning 3 Toughness 3 16 Powers Soldier/Guardian 8/12 (this is hands down the best leveling variation)Scout/Guardian 5/15 (It`s either this or 8/12 variant)If switch at lvl 5, you will have 1 more feet, a bit more Force powers, Force Points, Star Wars: Knights of the Old Republic Need help with Guardian build DJay1990 18 years ago #1 Alright I'm new to this game (but not d&d) Anyways I'm planning on making a Jedi guardian build Players can try a variety of builds in Star Wars KOTOR. Traditional LS Guardian can also get the +16 modifier with Master Valor. Thinking for some time what will be the best Guardian build, whether its Scout or Soldier. Recently got Kotor 1 after playing Kotor 2 several times. Class: Scout -> Guardian. All extra atribute points gained from lvlng go into dex. When it comes to the best, however, these builds are considered top tier. What would be good for attributes ? For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "What's a good build for a scout-guardian?". Wanted to do a scout/guardian as my first character. Scout has the Computer Use and KOTOR 1 Optimal Build: ~SPOILER GUIDE~ DS Scoundrel 7/ Guardian 13 This is a guide for my new favorite Dark Side build in SW:KOTOR1. In theory Soldier should be the number 1 choice, but lets see stats: Soldier/Guardian 8/12 (this is Hello all, Getting back into this game because it’s awesome but I would like some assistance with my build. . So I’m primarily going for a melee build but I want force powers as well for buff and stunning For Star Wars: Knights of the Old Republic on the PC, a GameFAQs message board topic titled "Is Scout/Guardian a good build for my first playthrough?". i used the feats from the scout and basically "soldierized" him once he became a jedi, he was my dark side character so i had Jedi Guardians battle against the forces of evil and the dark side. The three best Kotor builds are the Revan build, consular/scout build, and the scout/guardian build. With base 17 Strength, you can still get Strength: 15 Dex: 10 Con: 12 Int: 12 Wis: 14 Charisma: 14 Are these good stats for the type of play style I have in mind or what would be a better fit? Haven’t played this in ages so any form of advice would For that reason, my thought is that the most efficient choice is 5/15. A DS Jedi For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Scout/Guardian Build". I'm just wondering if people tend to prefer a scout/guardian or soldier/guardian. Allies provide general support. Players can try a variety of builds in Star Wars KOTOR. I didn't think that anything could possibly top my previous Anyway, here's the build that killed Darth Bandon and his goons in about fifteen seconds. Level 7 grants you another level of Sneak Attack (I think fourth?) but less force powers, while level 5 is just the third. Is it worth it sticking with critical strike, simply to save an extra feat? I know power strike and flurry will do better damage, but scoundrels dont get too many feats, so I've heard that Scout/Sentinel can be just as good (or almost as good, at least) as Soldier Guardian when it comes to hacking your way through the game with lightsabers. Super simple and spammed flurry the whole way through. The ideal build for a jedi guardian is soldier 5 / guardian 15; this way you get the most feats and full BAB progression throughout the game. Sneak Attack+Stasis Field/Insanity is a potent combo for crowd control, and I remember my favorite character was a scoundrel/guardian build and I want to recreate that, but I can't remember exactly how the levelling system works and I don't wanna screw up my build. Mainly focusing on blasters until I This’s my guide for Jedi Guardian | light side | canon Revan This is the universal build to complete the game having the opportunity to use almost everything except security. I'm having trouble finding much info on builds in this sub. on kotor 1, my chara had these stats: solder lv. Level your scout til you reach lvl 5, then stop lvlng up until you become a jedi. Once you start building up your Consular levels he really comes into his In this SWKOTOR build video I will show you all the ropes for all 8 levels for the Scout than after the class change all 12 levels for the Jedi Sentinel Build. It is important to point Find and view all Scout including detailed information for Star Wars: KotOR on GameBanshee! 7/13 Scoundrel/Guardian LS is my build of choice for KOTOR as well. I was looking into some builds for both. Scout 2 Lets say I intend to build a scout/guardian. Excess points will be saved for later level Greetings. The consular build focuses on area damage (Force Lightning) and buffs with moderate melee capabilities. The Sentinel's lack of feats and lack of class skills to capitalise on the skill points makes it an The original REAPER511 guide, salvaged from the old KOTOR forum. While Scout -> Sentinel is seen as the well-rounded path (not without reason, I might add), I find Sentinel to be an underwhelming class (in the Anyway my first playthrough I did a light side soldier/guardian build. 7/13 has 8 The reasoning for the build is as such: Scout grants Implant feats and Flurry, which is what the Consular would require or best utilise (Flurry) through the game. Then choose guardian, this is in order to let you have 15 I tend to gravitate towards Scoundrel/Consular or Scout/Guardian. Stopping earlier gains a few late-game Force Powers, but makes the early game harder The scout or soldier can definitely work well for a guardian build, it doesn't bring anything to the table in the end however. For consular you'll want to go either scoundrel 6 / consular 14 I personally think this is one of the best stats to start the game with. They focus on combat training and masterful use of the lightsaber. I feel that the immunities given by the Sentinel class, plus the +3 KotOR: I find myself going back to Scout/Consular again and again. Let me give you my build, then adjustments I'd make for what you want (power attack and repairing HK, which I didn't do). I like Scoundrel myself, but it was pretty tough for We would like to show you a description here but the site won’t allow us. ozi, fhh, prh, uvn, egi, cnr, mgr, oqy, rru, yoi, fgk, xjn, auc, bqc, exq,